![]() ![]() Download the manual for this game by locating the game on and selecting “See Game Manual". For more information, see This game supports English, French, Italian, German, and Spanish. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice. 88/100 - GameInformer ".Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters" 85/100 - IGN UK "An incredibly enjoyable experience and a real return to captivating tomb raiding on a grand scale." 80/100 - Edge Magazine "Underworld is that rare game that manages to provide a real adventure to go along with its action." 80/100 - X360 Magazine UK "One of the finest adventure games you're likely to find on the 360." 87/100 - AtomicGamer "Lara's latest (and best in years) adventure." 80/100 - VideoGamer "A visually stunning, epic adventure that continues Crystal Dynamics' excellent run." Designed specifically to take advantage of the latest technologies Tomb Raider Underworld represents a new advancement in exploration-based gameplay. This is a shining example of how to do a PC port, and Eidos should be lauded.This game supports English, French, Italian, German, and Spanish. Use any other controller and you’ll not see them at all. ![]() Plug in an Xbox 360 controller, and 360 icons show up. But plug one in and all the in-game instructions update themselves to match. The mouse/keyboard is perfectly workable, with no pressing need for a gamepad. Special mention must also be made of the controls. ![]() ![]() Remember the incredible cog puzzle in Anniversary, before the terrible dinosaur fight? This is a game entirely made of puzzles like that, and no bloody dinosaur fights whatsoever. However, it’s only a small sacrifice for a game that understands the fundamentals of why we’ve loved previous Tomb Raiders, and doesn’t waste our time with the stuff that spoiled them. This time they’re relegated to pointless appearances in cutscenes, and Lara is left to chat to herself in the tombs, narrating her discoveries into her Dictaphone. Zip and Alistair’s constant chatter in Lara’s ear prevented things from feeling too isolated, while offering a chunk of laughs. Which is a bit of a shame after Legend was quite so magnificent at weaving a tale. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |